Infirmary

The Infirmary was established a couple of years into the game by Hank McCoy, who brought medical supplies from around the universe in space and time. Prior to this, first aid, childbirth and so on occurred on the bar floor.

There are, generally acknowledged, six major areas in the infirmary. There is the main ward, which has an undetermined number of beds. There is an office, containing a computer, bookshelves, coffee machine and sofa. There is a bathroom with showers and toilets. There is a psychiatry corner, and also a laboratory corner. Finally there is the Day Room, which was constructed a few years after the rest of the infirmary. It connects to the main infirmary by a door but has a large glass fish tank in the wall, making it possible to see into the day room from the ward and vice versa. The day room is full of comfy sofas, and has a television and games console.

As a rule of thumb, any medical or healing equipment from any canon can be assumed to be in the infirmary. Commonly acknowledged features include hi-tech scanners, the emergency call button (medical or security), and the bone/skin fusing device. The ultimate tool is the stasis machine, which can be used to pause a person in time while help is fetched.

The infirmary is manned by its own waitrats, some of which have known names: Aesclepius (elderly, retired), Work Experience, Backup, and Aesclepius (Jr). They can be seen sometimes wearing tiny white lab coats.

IC, the heads of the infirmary are Simon Tam and Guppy Sandhu, depending on the time zone. Medical pups are encouraged IC to register with Guppy or Simon after the Hannibal incident, or OOC with their respective muns, but there is no mandatory vetting procedure.